Courses

Unity Multi-Player

Unity Multi-Player
400 USD
VR / AR Application Development
15 Courses
506 Lessons in 61 Chapters
66 Hours & 30 Minutes
Lessons
33 Lessons in 3 Chapters
Duration
4 Hours & 35 Minutes
Students
0 Student in 0 Country
Instructor
Mostafa Emad Engineering Software Developer
Course Curriculum
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01-01 - Introduction to Networking
 0:20:00
01-02 - Multi-Player Basics
 0:11:00
01-03 - Building the Network Manager
 0:10:00
01-04 - Client-Server Model
 0:09:00
01-05 - Syncing Variables
 0:06:00
01-06 - Remote Actions
 0:15:00
01-07 - Server Authority
 0:10:00
01-08 - Converting a single-player game to Unity Multiplayer
 0:10:00
01-09 - Network Transform
 0:09:00
02-01 - Player Authority - Using SyncVar
 0:09:00
02-02 - Player Authority - Laying the Foundation
 0:10:00
02-03 - Connecting Clients and Servers
 0:10:00
02-04 - Unit Movement
 0:06:00
02-05 - Unit Targeting
 0:07:00
02-06 - Unit Chasing
 0:06:00
02-07 - Server Authoritative Scene Loading
 0:10:00
02-08 - The 'Player' Object
 0:06:00
02-09 - Player Spawning
 0:09:00
02-10 - 'Local Player Joined' Event
 0:08:00
02-11 - Choosing a Movement Syncing Strategy
 0:04:00
02-12 - Syncing Player Movement
 0:05:00
02-13 - Unity Multiplayer Services
 0:06:00
02-14 - Setting up Photon
 0:06:00
02-15 - Laying Out The Connection Menu
 0:15:00
02-16 - Connecting To The Server
 0:14:00
02-17 - Setting Up Room Creation
 0:06:00
02-18 - Creating A Room
 0:06:00
02-19 - Joining The Created Room
 0:09:00
03-01 - Network Animator
 0:04:00
03-02 - Network Discovery
 0:04:00
03-03 - Network Identity
 0:03:00
03-04 - Network Manager
 0:06:00
03-05 - Network Transform
 0:06:00